Projects aren't often tied to solving real employer or societal problems.
Projects don’t necessarily tie in with the project work employers value today.
Students aren't passionate to continue project work outside of designated class times.
#1 Assignments
Assignments are explicit prompts mimicking freelance work assignments (e.g. design a logo).
#2 Problems
Problems are case studies that have more data, exhibits, and grey area than assignments.
#3 Challenges
Challenges are individual or team competitions with rules and a hard timeline. Monetary rewards are encouraged to be given to the winner.
In a Hetchinger survey, more than 70% of high school students wished their high school did more to connect them with real-life work opportunities.
This platform can be used both in the classroom and in a remote learning environment (e.g. quarantine).
Challenges gamify project-based learning (PBL). Voting and commenting make PBL more fun and personalized.
Sourcing projects, grades, and feedback from industry professionals allows for a Co-Op Model.
Students earn points that give them an edge when applying for relevant internships and apprenticeships.
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